
Multimedia & Technology
Multimedia is the combination of words and images that construct meaningful information (Mayer, 2014. p. 2). Therefore, the multimedia principle assumes that “learning with words and pictures is more effective than learning with words alone”. (ibid. p. 175). Essentially, in constructing knowledge through words and images, students engage with multimedia learning. This is understood by several key observations including the modality, redundancy, split-attention, signalling, and personalisation effects, each supported by strong scientific studies (Adesope & Nesbit, 2012; Ginns, Martin, & Marsh, 2013).
Currently, with the advancement of computer technology there has been “an explosion in the availability of visual ways of presenting material” (Mayer, 2014. p. 6) such as film, animations, podcasts, blog sites, or instructional videos. Therefore, from an educational and classroom context, I have engaged with two highly useful multimedia tools:
Tool 1: Stop Motion Studio

Stop Motion Studio is a free application for IOS devices that lets students create stop motion videos with features including an integrated sound library, screen filters, and a layer-based image editor. With adequate scaffolding, this intuitiveness lends itself to being accessible for students and provides extensive opportunities for fostering deep learning and creativity (Farrokhnia, et al. 2020). For example, I was able to construct a short animation in a few minutes as seen below in Figure 3.
Despite limitations in price-locked features and issues with consistent lens focussing, Stop Motion Studio provides effective engagement with multimedia and can be used in a variety of classroom contexts, such as multimedia focused lessons in Stage 4 History by “using written, visual and digital forms to communicate about the past”, students can create a unique timelapse of historical events as a short animation (NESA, 2022).
Tool 2: Photopea

Photopea, much like its better known counterpart Adobe Photoshop, is a web-based photo and graphics editor created by Ivan Kuckir in 2013. There are three major reasons why I argue Photopea may be a preferrable option than in the classroom: 1) It’s more accessible and beginner friendly, 2) It works in any web browser without requiring downloads, and 3) It is completely free. Therefore, multimedia learning and design activities benefit by using Photopea, especially for beginners in image editing. For example, I was able to create a quick image mask in Figure 5.
However, Photopea is limited by being less versatile, offering fewer features, and having a slower processing speed (Williams, 2023). Despite Adobe Photoshop being an overall better program, if constrained by limited funds and resources, Photopea is an adequate and affordable alternative for teachers and students. Which could be useful for activities in poster design, or collages.
Pedagogical Implications

Multimedia learning aligns itself with the Universal Design of Learning (UDL) framework (Figure 6. ) which helps teachers design learning for all students to succeed and reach their potential (DET, 2021). The cross-curricular integration of multimedia has shown to actively support students' learning, facilitate creativity and agency, and improve their academic achievement (Lau et al. 2014; Kassim et al. 2014).
However, artificial testing conditions and lack of prior knowledge for teachers using multimedia illustrates a potential gap in research and pedagogical approach. Regardless, through effective scaffolding and multimedia technologies, teachers can foster effective learning and creativity.
References
Adesope, & Nesbit, J. C. (2012). Verbal Redundancy in Multimedia Learning Environments: A Meta-Analysis. Journal of Educational Psychology, 104(1), 250–263. https://doi.org/10.1037/a0026147
Department of Education and Training. (2021). Universal Design for Learning planning tool. Available at: https://education.nsw.gov.au/teaching-and-learning/learning-from-home/teaching-at-home/teaching-and-learning-resources/universal-design-for-learning
Farrokhnia, M., Meulenbroeks, R. F., & van Joolingen, W. R. (2020). Student-generated stop-motion animation in science classes: A systematic literature review. Journal of Science Education and Technology, 29, 797-812.
Ginns, Martin, A. J., & Marsh, H. W. (2013). Designing Instructional Text in a Conversational Style: A Meta-analysis. Educational Psychology Review, 25(4), 445–472. https://doi.org/10.1007/s10648-013-9228-0
Kassim, H., Nicholas, H., & Ng, W. (2014). Using a multimedia learning tool to improve creative performance. Thinking Skills and Creativity, 13, 9-19.
Lau, R. W., Yen, N. Y., Li, F., & Wah, B. (2014). Recent development in multimedia e-learning technologies. World Wide Web, 17, 189-198.
Mayer. (2014). The Cambridge handbook of multimedia learning (Mayer, Ed.; Second edition.). Cambridge University Press.
NSW Education Standards Authority (2022) History: Stage 4 Syllabus. Available at: https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/hsie/history-k-10/outcomes
Williams, E. (2023). Photopea vs Photoshop. Fix The Photo. Software Reviews. Accessed: 21/3/23. Available at: https://fixthephoto.com/photopea-vs-photoshop.html
Hi Victor,
What a well thought out and clearly very heavily researched blog! I like that you have included 2 different technologies to indicate that multimedia can be used within the classroom in many ways. I really enjoyed how you included the UDL to explain how design thinking can be used to enhance students' creativity. However, I would like to have some more links to pedagogy on the technologies. For example, for stop motion mentioning constructivism would be beneficial.
Thanks,
Olivia Spanswick 11/04/2023
Hi Victor,
Thank you for this blog post, was interesting to read about multiple tools that can be used for multimedia. I especially liked how you gave an introduction on multimedia and technology surrounding the construction of knowledge and digital literacy. You identified Stop Motion Studio as your focus technology, and it was good to compare this to other forms of multimedia tech such as Photopea. I felt as though you maybe should’ve focussed on Stop Motion Studio, as there were no links to the syllabus or how Stop Motion Studio could be used in a classroom setting. Similarly, I felt that your fostering creativity section was spread throughout this post which made it feel like a broad discussion and…
Hi Victor,
Awesome blog post on stop motion video and photopea! I really like how you used two different technologies to highlight the use of multimedia in the classroom. Your comparison of stop motion video and photopea was detailed and sounded very researched and thought out. I agree that these technologies can be a limitation for teachers because of their lack of prior knowledge and experience.
Maybe you can dive in more to how these technologies foster creativity, by addressing how they can be used in different subject lesson plans.
Djoumana Aoun
Hi Victor! You have created a fantastic creative comparison between Stop Motion and Photopea and the benefits of both. I have enjoyed your analysis of how students can utilise each application within the classroom and how it can increase the creativity of all students. I especially appreciated your use of UDL to explain how design learning can be utilised for students' creativity. You have effectively linked it to the syllabus in various ways, which is incredibly practical. I would also like to see more of a pedagogical outlook with these programs and ask how these technologies, specifically Stop Motion and Photopea, can enhance educational outcomes. Perhaps the use of constructivism and PBL would be effective. Thank you very much for this post Jeremy…
Hi Victor,
It is evident of the depth of research you have provided. The leverage of how creativity can be used within the classroom while encouraging multimedia can be seen through your two tools of Stop Motion Studio as well as Photopea. The opportunities for students to engage with and learn about multimedia is appreciated through your link of the pedagogical implications. As well as, the link to the NESA Stage 4 History syllabus of incorporating Stop Motion Studio to be used as a timelapse of historical events.
Eva Kostopoulos 26/03/23